Seizing the opportunity to try using a little exception handling in my Tic Tac Toe Game. There’s really only one place for this to go, which is in the player input part of the game. It was nice to work through this problem and actually understand “hmm, I think I need some exception handling here” and then slip it in there with little hassle. I could probably improve upon it by throwing an exception when a space is filled and then handling that exception differently. Perhaps after I figure out Mastermind….